(Down - Top) There are four types of Contracts which can be arrived at during the auction (bidding period) for each deal.
**Part score**contract - the number of tricks**bid**add up to**less than 100**trick points. For example :- 2NT = 40 + 30 = 70 trick points
- 3♥ or 3♠ = 3 x 30 = 90 trick points
- 4♦ or 4♣ = 4 x 20 = 80 trick points
**Game score**contract - the number of tricks**bid**add up to**100**trick points or more For example :- 3NT = 40 + 30 + 30 = 100 trick points
- 4♥ or 4♠ = 4 x 30 = 120 trick points
- 5♦ or 5♣ = 5 x 20 = 100 trick points
**Small Slam**contract - bids of 6NT, 6♠, 6♥, 6♦ and 6♣ (making 12 tricks)**Grand Slam**contract - bids of 7NT, 7S, 7H, 7D and 7C (making all 13 tricks)
The For example : - A bid of
**3♠**making 9 tricks = 3 x 30 trick points + 50 bonus points = 140 points total - A bid of
**3♠**making 10 tricks = 4 x 30 trick points + 50 bonus points = 170 points total - A bid of
**4♠**making 10 tricks = 4 x 30 trick points + 300 bonus points = 420 points total - A bid of
**5♦**making 11 tricks = 5 x 20 trick points + 300 bonus points = 400 points total - A bid of
**5♦**making 12 tricks = 6 x 20 trick points + 300 bonus points = 420 points total - A bid of
**6♦**making 12 tricks = 6 x 20 trick points + 800 bonus points = 920 points total
When you - A bid of
**3♠**making 8 tricks = 1 down trick = 50 points for the opposition - A bid of
**5♦**making 8 tricks = 3 down tricks = 150 points for the opposition
(Down - Up - Top)
From the above it becomes clear that it is very important to arrive at the The initial bids during the auction are therefore used to The Diagram below shows the combined point strengths required to have a good chance of making a Game or a Slam contract.
- a
**Game contract**of**3NT, 4♠ or 4♥**- requires at least**26**points in the combined hands - a
**Game contract**of**5♦ or 5♣**- requires at least**29**points in the combined hands - a
**Small Slam**(12 tricks) - requires at least**33**points in the combined hands - a
**Grand Slam**(13 tricks) - requires at least**37**points in the combined hands
There are card distributions that will produce a game contract with less than 26 points. There are other card distributions where 26 points is not enough to make a game contract. (Down Fast - Up - Top)
In
The
(Down - Up)
(High Card Points : A = 4 pts K = 3 pts Q = 2 pts J = 1 pt 10 = ½ pt)
(Down - Up)
Hand Shape (Balanced = 0 or 1 doubleton Semibalanced = 2 or 3 doubletons Unbalanced = void or singleton)
It is most important to make a bid which describes your hand properly. Bids which are "almost" right reduce the effectiveness of your communication with your Partner significantly. (Down Fast - Up - Top)
The
Let us assume that your Partner
(Down - Up)
- 7 + 16 = 23 points at least
- 7 + 18 = 25 points at the most
This is
(Down - Up)
- 12 + 16 = 28 points at least
- 12 + 18 = 30 points at the most
There are enough points for a Game contract (which requires 26 points at least), but not enough for a Small Slam (which requires 33 points at least). You have an excellent chance of making your contract and will receive 300 bonus points for bidding a Game contract if you do so.
(Down - Up)
- 18 + 16 = 34 points at least
- 18 + 18 = 36 points at the most
This is enough for a Small Slam contract (which requires 33 points), but not enough for a Grand Slam (which requires 37 points).
(Down - Up)
- 22 + 16 = 38 points at least
- 22 + 18 = 40 points at the most
This is enough for a Grand Slam contract (which requires 37 points at least).
(Down Fast - Up - Top)
Again your Partner
- 9 + 16 = 25 points at least
- 9 + 18 = 27 points at the most
What to do ? You simply bid 2 NT. This is an invitation bid, asking Partner to : **pass**if he holds minimum points (here 16 points), or to**raise to 3 NT**(Game) with maximum points (here 17 - 18 points).
(Down - Up)
- 16 + 16 = 32 points at least
- 16 + 18 = 34 points at the most
Small Slam, but only if your Partner holds 17 or 18 points.
Again you make an invitation bid of 4NT, asking Partner to pass with only 16 points, or to bid 6 NT with 17 - 18 points.
(Down - Up - Top)
Page 3 of the
Occasionally you may end up in a 3NT contract with only 25 points (Opener with 17, Responder with only 8 points). This is however much better than always erring on the the safe side, and missing out on many Game contracts. After a (Down - Up - Top) Stronger NT Opening hands are bid as follow : - 19-20 pts = bid 1♣ or 1♦ first (see Lesson 5), then rebid 3NT at your next turn
- 21-22 pts =
**2NT** - 23+ pts =
**2♣**(Conventional), rebid**2NT**= 23-24, or**3NT**= 25+ pts)
- Responses after a
**2 NT Opening bid :** - 0-3 pts =
**Pass** - 4+ pts =
**3NT** - 12+ pts =
**6NT**
(Down - Up - Top)
(Down - Up - Top) Deals 1 to 4 reflect bidding and play dealt with in this lesson. - Print out of Deals - Bidding & Play
- Solo Bidding :
Lesson deals 1-4 -
Practice deals 1-12
- Trick by trick :
1 |
2 |
3 |
4 |
- Example hands : 1-4
- Individual Hands for all Deals
- Practice Deals 1-60
(Down - Up - Top) The strategy in NT play for the Declarer is : **Count your sure winners**- these are tricks you can win straight away without losing a single trick.
- If you have not enough sure winners to make your contract : Determine which suit can provide the necessary extra winners.
- Play this suit
**immediately**and lose a trick early if necessary.
If you cash all your winning card first before you develop the extra tricks, the Opponent will win tricks with their smaller cards and defeat your contract.
Three more winning tricks are required.
(Down - Up - Top)
The player who wins a trick always leads to the next trick. This requires careful planning when Declarer wishes to
If Declarer reverses his leads in the first two tricks he will find himself cut off from Dummy.
BR 4.12 - Quiz 4
- Answers - Review
Copyright © 2006 Michael Furstner (Jazclass). All rights reserved. |